In this tutorial you will learn how to create a human figure using just a few of the basic modelling tools that LightWave has to offer. The most challenging task here is to master human anatomy. Familiarise yourself with your subject, and practise drawing it from every angle to have a clear idea of the form you're about to model.
The method we'll use is called box-modelling. With this technique, you start by creating a simple box and adding detail to it using the Smoothshift, Bandsaw, Knife and Bevel tools. Then you can use Spinquad to ensure that polygons are following the natural path of the muscles. This is a fast and effective way of modelling organic objects. Other advantages of this process are that it produces geometry that has only quad polygons, and the rendered results look good and deform well - as you will see in this tutorial.