How to capture a 3D scan for a content creation app
Create and import a 3D scan using a POP3 Scanner from Revopoint.
Creating bespoke 3D assets can be a chore, especially for those artists who are in a rush or don’t have the skills to develop them using complicated software. To alleviate this problem, 3D scanning can be a great way to create assets quickly.
There are numerous 3D scanning solutions; some use mobile phones (read our hands-on with Epic Games' Reality Scan for mobiles), and it can be a quick, easy way to find a solution. However, the best results are achieved by those who own the latest phone hardware containing LiDAR scanners. Many of the top software packages are also expensive. Read our guide to the dedicated best 3D scanners for ideas, or our list of the best iPhones for photography for a smartphone solution; iPhone 12 Pro and upwards feature LiDAR scanners.
An example of a dedicated handheld scanner is Revopoint’s POP 3, which will set you back a lot less than a flagship phone and comes with free software for PC and mobile. It also has a range of accessories such as a portable turntable that can make scanning an object easy.
The Revo Scan software that comes with the POP 3 is intuitive. It allows for a step-by-step process that uses a range of default options to optimise the scanned point cloud, mesh it, and place a scanned texture onto the model. The scan can then be exported to a default 3D file format such as OBJ, which can be imported into most standard 3D software.
While the core features of Revo Scan offer the same core functionality in both mobile and desktop variants, they are tuned to their respective use cases.
The mobile version is convenient while the desktop version offers a much larger workspace and easier access to the core controls. The Revo Scan desktop app also offers a wider range of export formats straight out of the box, such as GLTF, which means that your scanned objects can be used in applications such as After Effects using the new 3D render engine.
The supplied turntable makes it simple to use the device to capture objects from every angle. It includes a variety of speed, accuracy and lighting settings to ensure the object is captured to the best of its ability. A single-shot option is available as well. A 3D-scanned object can bring props into a scene with minimal effort, just as long as the lighting is even.
1. Place the object
This tutorial was created using the POP 3 scanner and the iOS version of Revo Scan. In this image, the colour scanning option has been set, which is why the orange appears in colour. Be mindful that using colour scan creates a strobe effect from the scanner. Ensure the object is placed in even lighting, as seen from the colour and depth views, which will help you create an even scan.
2. Capture the scan
When using the POP 3, it can take in every object it sees. To select only the required object, tools such as the Scan Distance button are available to set the depth that the scanner will use. The handy Base Removal tool can also intelligently remove an object’s base plate. When the scan is ready, press the Play button and you can get the scanning process under way.
3. Create the model
When the scan has been completed, press on the model square in the bottom-right of the screen, and either press the one-tap edit or work through the Fusion, Mesh and Texture buttons to optimise the scanned point cloud. Convert that to a polygon mesh and then apply a texture. This can then be exported in a variety of formats, with OBJ being a good default option.
4. Import the completed file
Simply drag and drop the textured OBJ into a 3D content creation tool like Cinema 4D for the model to appear. It’s worth pointing out that the object may be missing elements at this stage, such as its bottom as the scanner can’t see underneath. However, as background props or starting points for a more advanced model, a scanned asset can be a huge time-saver for any scene.
This content originally appeared in 3D World magazine. Subscribe to 3D World at Magazines Direct.
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
Mike Griggs is a veteran digital content creator and technical writer. For nearly 30 years, Mike has been creating digital artwork, animations and VR elements for multi-national companies and world-class museums. Mike has been a writer for 3D World Magazine and Creative Bloq for over 10 years, where he has shared his passion for demystifying the process of digital content creation.
Related articles
- Alien: Rogue Incursion's art director shares the "rookie mistake" he never made again
- How Nekki is designing "visually striking" boss characters for video game SPINE
- How AI was used to create 'melty' VFX transitions in Here, the millennium spanning movie starring Tom Hanks
- PUBG creator's new game engine lets you create 'an Earth-scale world generated in real-time' - and its free to try on Steam