Skip to main content

NVIDIA launches plugins for 3ds Max and Maya

Iray is now available for creatives to download directly

Iray is now available for creatives to download directly

NVIDIA's physically based rendering technology Iray is used by designers, CG artists, architects and others to bring their creations to life. It accurately predicts the final results of a design, so you can reduce the number of prototypes and iterate more quickly.

Until now Iray has only been available only in within other design software. But now NVIDIA is making Iray available directly within its new online store – starting with plug-ins for Autodesk 3ds Max, and soon to be joined by those for Autodesk Maya. Plugins for other CG software are also being developed.

These products support NVIDIA's new distributed rendering solution, Iray Server, which is now in open beta (opens in new tab). Also available is the first edition of vMaterials, a free set of digital material offerings verified for accuracy, control and consistency.

The first plugin is for Autodesk 3ds Max

The first plugin is for Autodesk 3ds Max

"We use Iray for 3ds Max extensively in our design process," says Scott DeWoody, creative media manager of Gensler (opens in new tab). "Being able to see your changes, as you make them, in near final realism is transformative — and Iray's ability to scale across processors, machines and to Quadro VCAs means you can get even the most complex jobs done on time."

The Iray plug-ins are available as 90-day free trials. After that, they're $295 a year as either a node locked or floating license with no processor restrictions. Find out more and download them here (opens in new tab).

The plug-ins are available as 90-day free trials

The plug-ins are available as 90-day free trials

Liked this? Read these!

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of six full-time members of staff: Editor Kerrie Hughes, Deputy Editor Rosie Hilder, Deals Editor Beren Neale, Senior News Editor Daniel Piper, Digital Arts and Design Editor Ian Dean, and Staff Writer Amelia Bamsey, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.