10 top render management tips

06. Make workflow notes

Have a documented workflow. When implementing a render farm you will need a solid workflow that both the artists and IT departments can adhere to. A good example is the requirement of all files on central storage – a must as a part of a workflow for distributed rendering.

07. Set up cluster rendering to optimise

rendering 4

Cluster for optimum utilisation. Ensuring you have clustering set up means that you can rest assured you’re always going to be utilising your render farm to the maximum.

08. The right amount 
of Licenses

Include software license counting. Make sure you have enough licenses for all your applications. Generate reports regularly to see if you require additional licenses, and so avoid unnecessary idle time on the farm.

09. Expand your infrastructure


When growing the render farm expand your infrastructure. This is commonly forgotten but absolutely imperative. The addition of even just ten extra hosts could be the tipping point for your storage or network.

10. Train your staff

Training is absolutely key. You'll get more throughput and value from your investment in rendering infrastructure and management software if you know how to enable and manage the features that will continue to accelerate your render pipeline.

Words: Josh Bretag

Since 2002, PipelineFX has been helping organizations of all sizes to better manage rendering for digital media applications and programs. Their software product Qube! was originally built for Square USA's animated movie "Final Fantasy: The Spirits Within," and has been used on hundred's of feature films since.

The full article was first published in 3D World issue 188.

Like this? Read these!

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Deals Editor Beren Neale, Senior News Editor Daniel Piper, Digital Arts and Design Editor Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.