Despite the release of the GTA 6 trailer, Rockstar Games still isn't giving too much away about the hotly anticipated game. But fans think they may have just gleaned a technical detail.
Over on Reddit, someone has pointed out that the profile of Rockstar's principal engine programmer on LinkedIn highlights work on procedural object generation in the RAGE engine, backing up previous rumours.
The latest version of Rockstar's RAGE engine for GTA 6 appears to feature procedural object generation, meaning the game can create objects differently each time, adding variety and realism to the world from r/GTA6
If GTA 6 does have procedural object generation tech, what will it really mean? The tech allows objects to be generated differently each time, which some have suggested would add variety and realism to the game world. But it seems most likely that it's a development tool and that players won't be aware of the finished result.
For example, the tech could save devs from having to add every tree and bush individually, but players may not know which objects were placed in this way.
Fans had previously predicted that GTA VI would make use of Take-Two patents for procedural interiors, which could help create more realism. There was even a theory that characters will be able to gain or lose weight depending on their lifestyle.
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Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.