Mapping textures for use in PaperVision

Previously we've looked at how to set up and use the Papervision component. We've also produced COLLADA files for adding 3D models to your Flash work. Now we'll take it a step further by using 3ds max to create a mapped texture for a 3D model which we'll then apply and bring into Flash with Papervision.

What's great is that the texture will retain its mapping co-ordinates and your Flash model will look identical to its 3ds max equivalent. As we're using Photoshop for texturing you can use the full power of the application to add images, effects and filters to your 3D model. This is great for those a little wary of texturing using 3ds max itself.

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