How colour became a character in Memoir of a Snail, with the help of DaVinci Resolve Studio

Memoir of a Snail; colour grading an animated film
(Image credit: Arenamedia, Snails Pace Films)

Memoir of a Snail, written and directed by Adam Elliot, swept top honours with its Annecy Cristal win for Best Animated Feature and was further celebrated at the BFI London Film Festival where it picked up the Best Film accolade.

Known for his quirky and poignant storytelling, Elliot invites audiences into a darkly humorous tale of a lonely, snail-collecting misfit, capturing hearts with a style both enchanting and unconventional while showcasing the transformative power of stop-motion animation.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

Read more
Making the visual design of The Brutalist; a man sits in a shadowed room
"There was a sense of scale and grandeur about every shot": How we made the ethereal visual design of The Brutalist
Babiru DaVinci Resolve colour tips; a red creature in armour, it has a large toothy grin, in the background is a cyberpunk style city
How to achieve a bold cinematic look in animation, using DaVinci Resolve and Fusion Studio
Making Babiru, DaVinci Resolve and Unreal Engine; A tense and visually striking digital scene showcases a character poised with a glowing knife just before a dramatic confrontation, evoking themes of danger and anticipation in a cyberpunk environment.
Colour grading advice: how DaVinci Resolve Studio and Fusion Studio were harnessed for Babiru
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura
Image of a cat underwater from Best Animated Feature Oscar winner Flow
"Any kid now has tools to make Academy Award-winning films" – Gints Zilbalodis thanks Blender as Flow wins best animation Oscar
The making of a scene from the animated film Flow
How Blender helped Gints Zilbalodis make Oscar-nominated Flow
Latest in VFX
Whiskytree battle damage effects tutorial
Create gnarly battle damage for vehicles using a mix of Maya and Nuke
After Effects lightning tutorial
How to use Adobe After Effects to create a lightning effect the easy way
Lion King CGI: Simba
Technicolor's closure takes down MPC, The Mill and Mikros Animation – but is AI the answer?
Making Paddington in Peru's character animation; a small bear in a red had sat in a jungle
Paddington in Peru's animation works because of one small detail
Paddington in Peru VFX; a bear tied in rope steering a boat wheel
Paddington in Peru's use of previz turned a London studio into a jungle
Making Paddington in Peru's ruined city; An elevated, high-angle view showcases a section of a stone ruin, likely a historical site, with a person navigating the crumbling structures.
"It was one of the most complicated scenes we had to do" – how Paddington in Peru's Citadel was made
Latest in Features
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura
Stanley 'Artgerm' Lau; a vibrant, dynamic illustration showcases Spider-Gwen in a dynamic action pose amidst a cityscape, radiating a sense of energy and playful confidence
"Art is not easy. You have to suffer in joy" – Stanley 'Artgerm' Lau reflects on what it takes to succeed in comic art
Your House indie game art interview; A stylised illustration depicts a young woman seated, seemingly contemplative, in a setting that combines elements of a comic book panel and a vintage aesthetic
"This is a game you can read, or a book you can play” – solving the visual design of Your House, a detective game crossed with a Daniel Clowes comic
one.com
How to build a website for your creative business quickly and easily