Stop motion video game Harold Halibut is Wes Anderson meets Monkey Island - here's why its "artists first production values" matter

Making Harold Halibut; two characters sit in an office
(Image credit: Slow Bros.)

Harold Halibut is not your usual video game. While Triple-A devs push for graphical supremacy using Unreal Engine 5, German indie studio Slow Bros. turned to stop motion animation and an 'artist first' workflow that celebrates the creative process as much as it strives to find a new way to deliver interaction.

I have the chance to interview Harold Halibut art director and studio co-founder Ole Tillmann to discover how and why this small team decided to spend almost a decade making an elegant animated game that resembles Wes Anderson filtered through classic era LucasArts adventures like The Secret of Monkey Island and Maniac Mansion. In a word, it's unique

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.