How to develop mythical creatures

Those looking to create realistic creature designs using a mixture of software –
ZBrush, Marvelous Designer, KeyShot and Photoshop – should look no further. I use this pipeline in my everyday work for movies, TV shows and video games – and it never disappoints. 

I start the process by sketching on paper and decide on the best design direction. Once I have a stronger idea of what to do, I jump into ZBrush to flesh out the design in 3D.

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Luca Nemolato is a concept artist whose recent projects include Guardians of the Galaxy 2, American Gods and Westworld.
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