How to build a killer mobile game

Mobile gaming is big business, with the industry predicted to reach $54billion by 2015 (source: Gadgetgizmodo). As Angry Birds did for Rovio, one successful game can launch a company, or even an individual, into the stratosphere. But what gives a smartphone game the killer edge? What should designers bear in mind as they set about developing the next Angry Birds?

This article will explore some key constraints to gaming on a smartphone and outline the impact these will have on the user experience, before going on to highlight some key principles which, if adopted, should help to ensure a successful game is developed.

Key constraints

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

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