I've been writing about games for 20 years and Apple has finally impressed me

Apple Gaming; a character leaps through an apple logo
(Image credit: Apple / Ubisoft)

I started writing about video games on a small magazine called Planet Playstation in 1998 and have written for, edited and launched many more games magazines since then, from Xbox mags to the Official PlayStation Magazine. I've played every retro console, and still own most, somewhere in my garage there's a box of Atari, Sega, Commodore and Nintendo goodies gathering dust.

Here's the thing, in over 20 years of professionally writing about and covering video games Apple has been an outsider; successful in every area of computing, changing how we interact with tech and media, Apple has never managed to get a foothold in games. The excellent Apple Arcade store is worthy but it's more a home to the best indie games rather than an Apple equivalent Steam. The closest I've come to gaming on Apple was playing Football Manager on my Mac Mini back in 2006. Traditionally, Apple has just not be relevant.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.