Improve your game art skills with 3D World

Improve your game art skills with 3D World issue 212

Improve your game art skills with 3D World issue 212

In 3D World issue 212 – on sale now – some of the leading artists working in video games today offer training to get ahead in the industry. 

Eidos Montreal’s art team behind Deus Ex: Mankind Divided discuss the art direction of their new game, plus Eidos artist Laura Gallagher shares her geometry modelling advice gained from eight years of creating complex assets for the award-winning Deus Ex series.

There’s more key advice in #212 as Naughty Dog’s Fabio Silver, fresh from creating the incredible VFX in Uncharted 4, reveals how you can create a building explosion in Unreal Engine. There’s more Unreal Engine training as we share advice on creating a detailed real-time environment, and you can follow part one of our tutorial series aimed at mastering Amazon Lumberyard, the new free game engine.

Get the latest issue of 3D World here

You can hone your game art skills further with our team of award-winning Substance Designer artists who will share their advice for getting more from the leading industry software. 

Plus, discover how to master detailed embossing for characters in ZBrush and grasp the fundamentals of physically based rendering in our tutorials section. Our Q&A art team also tackle your CG dilemmas in a series of short tutorials that cover rendering glass in Maxwell Render, creating a splash in Cinema 4D and modelling a game-ready character in ZBrush.

As with every issue there’s free video training and assets for many of 3D World #212’s tutorials, and this issue we partner with Pluralsight to offer a free, three-hour video course covering texturing game assets.

Also in issue 212:

  • The best CG art from the community
  • All you need to know about physically-based rendering
  • Speed up your texture workflow in Quixel
  • Film VFX: Making Ghostbusters’ spooks

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.