Discover the stunning visuals of Ultraman in issue 316 of 3D World

Magazine cover for 3D World issue 316, with an image taken from Ultraman.
3D World issue 316 cover (Image credit: Future)

3D World issue 316 is out now and it is a belter. We cover a lot of ground, with some inspirational renders from the global 3D community, insightful behind the scenes stories from the latest big blockbuster projects and heaps of informative tutorials to help you level up your own 3D projects, with new skills and techniques. Plus check out the latest software and hardware in our reviews section, helping you to know what is worth investing your hard earned cash into.

Spread from a 3D World feature on the making of the Garfield 3D animation,

Discover how the new Garfield, animated movie was created. (Image credit: Future)

A spread from 3D World magazine, looking at new motion capture technology.

Learn how Ha Dulull and his team animated the CG spectacular Max Beyond, using Unreal Engine. (Image credit: Future)

3D World talks to the creators of Max Beyond, to discover how they used motion capture tools and Unreal Engine to animate this stunning 3D project. Get insights into how a team can use the latest tools, that you can use in your own animated projects.

The opening spread from a feature on the making of Ultraman

Go behind the scenes on Ultraman. (Image credit: Future)

Delve into the world of Ultraman, to discover how it was made. Writer and director Shannon Tindle and co-director Jon Aoshima talk to us about how the visual style and characters were made.

You can get your copy in print from magazinesdirect.com, where you can also buy a digital or print subscription. You can also get a digital copy from many of your favourite digital providers, including Apple and Zinio.

> Buy 3D World issue #316 now

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Rob Redman
Editor, ImagineFX

Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.