Improving on reality
Cover artist Benedict Campbell explains how photographic principles lend conviction to his futuristic image.
The first thing I work on when I start an image is to get the whole visual concept right. I start with sketching: just rough linework to figure out where everything goes. I need to find the optimum angle for viewing the elements in the image, and to figure out which areas should be detailed and which should be clean.
This image is all about presenting a new-world, futuristic vision: everything is white and bright. From the start I planned to use plastics and other shiny materials: anything glossy is just a dream for a 3D scene, but I had to be careful not to overdo it. There are other, less obvious ways of generating an otherworldly feel. The light here is intentionally really clean, with just a hint of artificial lighting. The aim is to achieve a sensation of high altitude, a feeling of being above the clouds.
I've used a mixture of global illumination (GI) and area lights rather than only GI, which is what many people would tend to do. By adding in some area lights, you get much smoother Radiosity calculations, and a finer render overall. I did one main render, which took about 20 hours, then a series of render passes to enhance certain details.
I don't often use HDRI in my renders. It has a tendency to control the image, to dictate the feel of the lighting. Sometimes you can be creating a rod for your own back. I prefer to find a point between what people want to see and what a camera would actually capture.
A lot of my work is conventional photography, particularly advertising shoots. I've long applied my experience there into building and lighting virtual studios for my scenes. But I also strive to create a photographic feel through my modelling and rendering decisions. Understanding photography gives you a real insight into how light works in the real world.
Click here to download the tutorial for free
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.
Related articles
- “We knew it would be special”: how design team Fluid created art and ad campaigns for two decades of Final Fantasy
- Incredible weather visualisation in Unreal Engine 5 can show real-time conditions in any city
- The best Cyber Monday deals for 3D artists - get 40% off Autodesk, Adobe and Reallusion
- The 10 best Christmas animations everyone needs to watch: from Aardman, Netflix, Disney and more