Perfect digital skin
Master the techniques used to texture and post-produce this flawless 3D cover image in this tutorial.
Daily design news, reviews, how-tos and more, as picked by the editors.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Five times a week
CreativeBloq
Your daily dose of creative inspiration: unmissable art, design and tech news, reviews, expert commentary and buying advice.
Once a week
By Design
The design newsletter from Creative Bloq, bringing you the latest news and inspiration from the worlds of graphic design, branding, typography and more.
Once a week
State of the Art
Our digital art newsletter is your go-to source for the latest news, trends, and inspiration from the worlds of art, illustration, 3D modelling, game design, animation, and beyond.
Seasonal (around events)
Brand Impact Awards
Make an impression. Sign up to learn more about this prestigious award scheme, which celebrates the best of branding.
Realistic skin is hard to fake because it's both an artistic and a technical challenge. It's artistic because you can almost feel a character's personality through the look of its skin; its wrinkles, colours and beauty spots. But it's also a technical test, because skin isn't like a homogeneous material that has simple physical properties - it's composed of several different layers. However, we always model it as a perfectly even thin surface, which is why it's so hard to get good results. To make matters worse, until recently, 3D software didn't include appropriate rendering tools to make human skin, such as subsurface scattering shaders.
To create realistic skin, you have to use some tricks. When I started the image on the right, my aim was simply to create a realistic portrait. With work and good anatomical references, I created the model in about two weeks with 3ds max. I then started to paint the texture maps with Paint Shop Pro, which isn't too hard with hi-res photos as references - but only as references, as I'll discuss later.
I then started on some rendering and lighting tests. That was the biggest difficulty: the look of the skin actually 'killed' the character and made it seem lifeless. That's why it's important to put a lot of work into the skin's appearance. I don't only mean skin shaders, but maps, lighting and post-production too.
After many difficulties trying to reproduce the different layers, aspects and colours of the human skin, I found a way to create quite realistic skin without subsurface scattering or a wax-like shader. I finally modified the rendered picture with few Photoshop filters. The following tricks may help you during your character creation process.
Click here to download for free
Daily design news, reviews, how-tos and more, as picked by the editors.

The Creative Bloq team is made up of a group of art and design enthusiasts, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson, Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The ImagineFX magazine team also pitch in, ensuring that content from leading digital art publication ImagineFX is represented on Creative Bloq.
