Perfect faces

When I create a portrait, I don't just use photo-reference from one or two faces, instead I try to pick out elements that I find beautiful, such as a particular mouth or eye shape. I'm not looking to create perfect real models. Once I get a clean mesh with correct proportions, I prefer to follow my feelings and intuition, trying to make something appealing.

With the picture above, 'Moon Key', I tried to give the character's face charm. I wasn't aiming for extreme realism. This kind of semi-realistic rendering is not a goal in itself, but a means to give credibility to the character. I try to make my characters believable and bring them closer to the spectator, but I don't want them to be too realistic - I'm after something unusual and more aesthetic than a real human face.

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