Augmented reality bites

It’s an exciting time for augmented reality (AR). Of course, similar claims have been made about virtual and augmented reality since the 80s. Every year, someone predicts: this is the year our holodeck dreams will be realised.

The full holodeck experience is still a long way off, but the explosion of powerful, sensor-equipped mobile devices ensures the ubiquity of augmented reality is just around the corner. The surest evidence of this fact is the increasing availability of SDKs (such as the Sphero AR SDK/Unity plug-in) enabling developers to create exciting, immersive, augmented reality experiences without any special knowledge of computer vision, sensor fusion, or any of the other specialised technologies behind modern AR engines.

Why now?

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