As a senior concept artist for an award-winning games studio, I have created environments for games including EA's Medal of Honor Airborne and Vivendi's The Bourne Conspiracy.
In this project I explain how to create an interesting scene for a fictional videogame, while working freely and intuitively. Taking unfamiliar risks during the creative process can, at times, seem scary. But my favourite works are always the ones where I allow my mind to flow naturally and let the shapes become what they want.
I demonstrate how to incorporate distinguishing elements into your game environments, such as atmosphere and mood, and how to handle effects like falling rain or snow so that they don't clutter your painting. I also share some valuable industry tips and techniques that I use every day, such as how to speed up your work-flow, so that you can work spontaneously and creatively.