Tap into a lucrative new market for digital artists

When Infinity Blade became the world's first iOS video game to run on the Unreal Engine back in 2010, it was a landmark moment for the mobile games industry – and one that continues to have a significant knock-on effect for digital artists today.

ChAIR Entertainment and Epic Games invested valuable time and artist resources into making the engine run on mobile with the high-end shaders that you find in films and next-gen games like Call of Duty.

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Julia Sagar
Editor-in-chief retail

Julia is editor-in-chief, retail at Future Ltd, where she works in e-commerce across a number of consumer lifestyle brands. A former editor of design website Creative Bloq, she’s also worked on a variety of print titles, and was part of the team that launched consumer tech website TechRadar. She's been writing about art, design and technology for over 15 years.

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