Making Fallout in Unreal Engine 5 - merging old and new film techniques

Making Fallout with Unreal Engine 5; a woman walks out of a vault
(Image credit: Amazon / Bethesda)

We've covered how game engines are helping filmmakers, and how the next Spielberg could be making films in Unreal Engine, as well as taking the opportunity to stand on an LED Volume stage for ourselves, but the use of this technology is growing so fast it's worth pausing and looking at how real time 3D and traditional filmmaking techniques are merging.

One of the studios leading the way on using real time 3D, and Unreal Engine in particular, in film production is Magnopus, a creative studio that has been pioneering the use of new technology for over a decade. The team's most recent work on Amazon's Fallout TV series, where artists from Magnopus used in-camera VFX, the real-time flexibility of Unreal Engine, to create a virtual production workflow to use with 35mm film.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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