Making Fallout in Unreal Engine 5 - merging old and new film techniques

Making Fallout with Unreal Engine 5; a woman walks out of a vault
(Image credit: Amazon / Bethesda)

We've covered how game engines are helping filmmakers, and how the next Spielberg could be making films in Unreal Engine, as well as taking the opportunity to stand on an LED Volume stage for ourselves, but the use of this technology is growing so fast it's worth pausing and looking at how real time 3D and traditional filmmaking techniques are merging.

One of the studios leading the way on using real time 3D, and Unreal Engine in particular, in film production is Magnopus, a creative studio that has been pioneering the use of new technology for over a decade. The team's most recent work on Amazon's Fallout TV series, where artists from Magnopus used in-camera VFX, the real-time flexibility of Unreal Engine, to create a virtual production workflow to use with 35mm film.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

Latest in VFX
Whiskytree battle damage effects tutorial
Create gnarly battle damage for vehicles using a mix of Maya and Nuke
After Effects lightning tutorial
How to use Adobe After Effects to create a lightning effect the easy way
Lion King CGI: Simba
Technicolor's closure takes down MPC, The Mill and Mikros Animation – but is AI the answer?
Making Paddington in Peru's character animation; a small bear in a red had sat in a jungle
Paddington in Peru's animation works because of one small detail
Paddington in Peru VFX; a bear tied in rope steering a boat wheel
Paddington in Peru's use of previz turned a London studio into a jungle
Making Paddington in Peru's ruined city; An elevated, high-angle view showcases a section of a stone ruin, likely a historical site, with a person navigating the crumbling structures.
"It was one of the most complicated scenes we had to do" – how Paddington in Peru's Citadel was made
Latest in Features
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura
Stanley 'Artgerm' Lau; a vibrant, dynamic illustration showcases Spider-Gwen in a dynamic action pose amidst a cityscape, radiating a sense of energy and playful confidence
"Art is not easy. You have to suffer in joy" – Stanley 'Artgerm' Lau reflects on what it takes to succeed in comic art
Your House indie game art interview; A stylised illustration depicts a young woman seated, seemingly contemplative, in a setting that combines elements of a comic book panel and a vintage aesthetic
"This is a game you can read, or a book you can play” – solving the visual design of Your House, a detective game crossed with a Daniel Clowes comic
one.com
How to build a website for your creative business quickly and easily
AI generated images of a male creative director and a female parent
AI's gender bias is even worse than reality
Augustinas Paukšte waving out of a window
"I tried to be a human orchestra": a day in the life of creative director Augustinas Paukšte