Ghostrunner 2 is Dune meets Half-Life, says its art director

Ghostrunner 2 art director interview; a close up of a painting of a cyber ninja
(Image credit: 505 Games / One More Level)

Ghostrunner 2 is a sequel that aims to push the boundaries of the original cult hit's artistic vision. You may have played in a cyberpunk dystopia before, but I doubt you will have experienced one that enables you run, leap, stalk and slash your way across a pulsing, high tech world quite like the city developer One More Level is crafting. 

As a sequel Ghostrunner 2 must adhere to the same rules as the original game; the parkour gameplay returns, as does the incredible turn of speed, nail-chewing difficulty, unique blend of platforming, physical puzzling and inventive combat. There's a demo available now on PS5 - read my PlayStation 5 review for why this console still impresses - as well as PC via Steam and Xbox Series X; the game releases 26 October.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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