Ghostrunner 2 is Dune meets Half-Life, says its art director

Ghostrunner 2 art director interview; a close up of a painting of a cyber ninja
(Image credit: 505 Games / One More Level)

Ghostrunner 2 is a sequel that aims to push the boundaries of the original cult hit's artistic vision. You may have played in a cyberpunk dystopia before, but I doubt you will have experienced one that enables you run, leap, stalk and slash your way across a pulsing, high tech world quite like the city developer One More Level is crafting. 

As a sequel Ghostrunner 2 must adhere to the same rules as the original game; the parkour gameplay returns, as does the incredible turn of speed, nail-chewing difficulty, unique blend of platforming, physical puzzling and inventive combat. There's a demo available now on PS5 - read my PlayStation 5 review for why this console still impresses - as well as PC via Steam and Xbox Series X; the game releases 26 October.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.