How to be a better concept artist

Time and time again I get asked what’s my process as a concept artist. Truth be told, I don’t have just one process. Instead, I use a tool box that’s full of art techniques. It helps to save time and create a smooth flow of ideas.

Generally, no two assignments are the same. They’re not cookie-cutter tasks. They require different moods, design, creativity, touch and feeling. After a while you figure that out and you pick the best tools for the job.

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Eddie’s worked as a concept designer for the past 20 years in film and games. His clients have included LucasArts, Warner Bros., Fox Entertainment Group, Lucasfilm, Disney, THQ, Activision and 2K Games. These days, Eddie works primarily from home with his family in California.