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6 designers' bad habits – and how to avoid them

You might feel on top of the world when you nail that killer concept, or produce that perfect design solution the client didn't know they needed – and loves.

But if you're anything like us, workflow isn't always as slick behind the scenes.

Everyone knows designers can be annoying (opens in new tab). Hell, if you weren't one you'd think twice about dating one (opens in new tab) – right?

And our bad habits often extend into the design process itself. Here, six designers share their worst design habits, and offer a little advice on how to avoid them…

01. Sitting for too long

Morag Myerscough and Luke Morgan created The Temple of Agape. Photography: Gareth Gardner

Morag Myerscough and Luke Morgan created The Temple of Agape. Photography: Gareth Gardner

"My worst design habit is a practical one – sitting at the computer for hours and hours and hours on end," admits Supergroup designer Morag Myerscough (opens in new tab).

"I have a Fitbit now and aim for 10,000 steps per day. When I see I've only done 2,000 I know it's been a bad day and make up for it the next."

Watch: Morag Myerscough, Computer Arts' Designer Series. (opens in new tab)

02. Moving forward too quickly

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"I've always likened my creative process to a poker machine," says Darcy Prendergast, an director and animator at creative house Oh Yeah Wow (opens in new tab).

"I pull that big handle labelled 'concept generation' and as my ideas for a narrative lock into place, I have a nasty habit of saying to myself: 'Don't question it, don't analyse it, just keep moving forward', which is often to my detriment."

"Just because I've had three killer ideas that seem symbiotic, doesn't necessarily mean they should co-exist in the same project.

03. Not storyboarding properly

"I rarely have the patience to properly storyboard an animation before starting it," says director and animator Conor Whelan (opens in new tab).

"For me, developing the look and feel of a piece is the most exciting part, but I have to remind myself that without a solid structure, nice visuals can be a bit frivolous. My solution is to work with only pencil and paper until I have a well-planned storyboard."

04. Comparing myself to other people

Monotype journal The Recorder issue 2 was art directed by Luke Tonge

Monotype journal The Recorder issue 2 was art directed by Luke Tonge

"In an always-connected design community we can feel constantly bombarded by great work – and fall into the trap of comparison without context," reflects designer Luke Tonge (opens in new tab).

"Yes, that award-winning campaign is pretty awesome, but who knows what its budget, timeframes or clients were like? Stop comparing yourself to other people! The only comparison worth making is against how good you were in the past, and you'll probably be pleased to find you're a better designer now."

"Secondly, take control of your visual diet – engage in portion control and you'll find it much easier to concentrate on doing your own work."

05. Getting attached to a concept

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"My worst habit is getting attached to a concept too quickly," confesses artist and designer Ari Weinkle (opens in new tab). "I try to look at my work objectively to make sure it works on a conceptual level. Usually that means taking a break from a project for a few days and coming back to it with fresh eyes."

06. Taking the safe option

"It's very easy to base ideas within the bounds of your technical knowledge," reflects Fraser Davidson, head of creative at Cub Studio (opens in new tab). "While it's safe to know how to make something start to finish before commencing work, this can be a very limiting factor."

"We make a concerted effort to work with new techniques, plugins and visual ideas, but ultimately the most important thing is that any work is led by the concept."

This article appears in Computer Arts issue 247, a typography special issue featuring a series of Type Trumps cards designed by Rick Banks – on sale now (opens in new tab).


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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of six full-time members of staff: Editor Kerrie Hughes, Deputy Editor Rosie Hilder, Deals Editor Beren Neale, Senior News Editor Daniel Piper, Digital Arts and Design Editor Ian Dean, and Staff Writer Amelia Bamsey, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.