Are we living in the golden age of video games? Looking at issue 103 of ImagineFX (opens in new tab), you'd have to say yes.
In this game art special, the secrets of the Witcher 3: Wild Hunt are revealed - catching up with CD Projekt RED (opens in new tab), the studio behind one of the most eagerly anticipated games of 2014.
Jagex (opens in new tab), the team currently working on a new Transformers game, has earned a reputation as on the UK’s most successful and forward-thinking studios. IFX drop in to find out what it takes to work in the games industry.
Movie monsters
Concept artist Hugo Martin (opens in new tab) was one of the driving forces behind summer blockbuster Pacific Rim. IFX find out how the drawing skills he learned as a child helped bring mech designs to the multiplex.
Anthony Scott Waters (opens in new tab) designs monsters for the movies. He reveals how you can fill your concept art with ideas and stories. Dave Kendall (opens in new tab) creates a steampunk behemoth using Photoshop alternative Manga Studio 5. And Bartłomiej Gaweł (opens in new tab) explains how he put together this month's cover.
Traditional techniques
Also in this issue, the new 16-page traditional art section returns. Packed with tips and tricks from leading artists, it covers everything from figure drawing to landscape painting. And there's a ton of assets available to download, or, as with the video workshops, watch on the private IFX YouTube page (opens in new tab) .
Head to the shop (opens in new tab) to order your copy today, and watch a preview over at YouTube.