Why native app fonts still suck

Heads up, typography fans: just when you thought you’d gotten used to web fonts, fonts for apps and mobile devices are already looming on the horizon. This is great news for anyone who loves beautiful design, but like web fonts, mobile fonts involve a number of special considerations, including legal issues that need to be addressed by the industry.

In July of 2011, Apple announced that they reached a whopping 15billion app downloads. With half a million apps available on the App Store and more being added every day, we can certainly expect to see a few billion more downloads by the end of this year. While countless multitudes of apps cover every imaginable concept and need, they have one basic design flaw in common: all of them are limited to using one of only 50 system fonts available in iOS. Sad but true, no matter whether they’re creating “fun” apps for gaming and entertainment or “serious” apps for work, developers can only choose from a tiny pool of omnipresent typefaces such as Arial, Times New Roman, Trebuchet and a handful of others. From a typographic standpoint, the pickings are slim indeed in the mobile world. It was not until the release of iOS 3.2 that it even became technically possible to embed any available font in an app, giving developers and designers a much needed option to break away from the monotony of iOS-enforced typography.

Fresh typefaces for a snazzier look: a fictitious music app illustrates how commercial font FF Daxline outshines iOS system font Arial

Fresh typefaces for a snazzier look: a fictitious music app illustrates how commercial font FF Daxline outshines iOS system font Arial

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.