Vertex 2024: see how HaZ Dulull blurs the line between film and video games in Unreal Engine

HaZ Dulull
(Image credit: HaZ Dulull / Future)

At HaZimation, HaZ Dulull and his team produce animated feature films, series and video games based on a propriety pipeline using Unreal Engine. Haz has also recently directed the incredible game cinematic's for DUNE: Awakening.

At Vertex 2024, he will tell us about HaZimation's transmedia approach for producing IP in movies and games, and show how recent projects blurred the lines between animated feature films and video games with the power of Unreal Engine and Fortnite.

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Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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