Andrey Dobraeb channels the eerie atmospheres and intricate world-building of dark fantasy games like Dark Souls and Elden Ring to craft this mossy character

Andrey Dobraeb's 3D art 'Old God in the Wood'
(Image credit: Andrey Dobraeb)

Andrey is a 3D artist from Russia, who created this remarkable render 'Old God in the Wood' using ZBrush, RizomUV and Substance Painter. Here we find out more about the artist's process.

If you're inspired by Andrey's work, take a look at our guide to the best 3D modelling software. New to 3D modelling? Check out our collection of the best ZBrush tutorials to brush up on your skills.

Andrey Dobraeb's 3D render 'Old God in the Wood'

(Image credit: Andrey Dobraeb)

The style of this piece is reminiscent of my favorite dark fantasy games like Dark Souls and Elden Ring. I’d like to work on similar games in the future, so I decided to practice this style.

For 'Old God in the Wood' I also wanted to try something unusual, like creating the moss on the character. For the sculpt, I used ZBrush, and since my goal at the moment is visual effects, I created the character mesh with decimation. I used RizomUV to create UV maps and Substance 3D Painter for the textures and to achieve moss effect that I wanted.


See more awesome 3D art here, and go to Andrey's ArtStation for more of his work.

This content originally appeared in 3D World magazine.

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3D World was the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. It published from 2000-2024.

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