Use stills to create a dynamic 3D landscape

Camera mapping is an interesting and fun texturing method, and by using it you can construct a full 3D landscape from locked-off 2D shots. Our use of it in this tutorial is fairly limited, however refined application of the technique can be useful for many projects, such as those involving photo-real effects. In addition to creating the 3D basis for the landscape, we will also look at setting up a simple spline-based steady camera rig that provides some fairly complex movement with minimal key frames.

Cinema 4D’s MoGraph module gets a look-in with an interesting combination of the Tracer Object and a particle emitter to add some excitement and realism. The techniques used here are relatively simple but were used in our own self-initiated intro sequences created at Art & Graft. Hopefully you will get some good ideas on how to take these skills further and put them to use on more complex jobs of your own.

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