Showcase: Julien Simshäuser
Reality gets a remix in Julien Simshäuser’s diverse and experimental personal showreel
“My influences mostly come from observing my surroundings,” says London-based freelance designer Julien Simshuser, “especially the visual things. The ideas come from recombining everything I see into a remix of reality.”
The graphic, motion and interactive designer’s showreel represents a diverse and often experimental body of work. Simshuser’s distinctive visual language is the thread that knits his portfolio together: abstract iconography that feels cohesive thanks to the German-born creative’s grounding in graphic design and his respect for composition.
“The reason my work is diverse is because of a need to push the boundaries – to go beyond what I know and have already done,” he adds.
How to be a creative director: essential advice at our sister site, Creative Bloq.
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.
Related articles
- How Nekki is designing "visually striking" boss characters for video game SPINE
- How AI was used to create 'melty' VFX transitions in Here, the millennium spanning movie starring Tom Hanks
- 2D art of the week: Deborah Saez
- Creating SPINE's cinematic gameplay is like making an "action movie within a game"