Matt SuckleySocial Links NavigationFreelance writer Matt has written for the likes of Kotaku UK, GamesRadar and VICE. He's also the former Features Editor of PocketGamer.biz. Latest articles by Matt Suckley How neuroscience and UX impacts video game design By Matt Suckley published 5 September 17 4 ways to design player-friendly video game art and UI. UX & UI MOST READMOST SHARED1The best drawing apps for iPad 2Noel Gallagher's football font makes a mockery of typography, claims design lecturer3A’ja Wilson’s Nike logo makes perfect sense4The new Verizon logo is a glowing success5'I can't tell you how scary it is designing for designers': Why Figma's new UI is a big deal1I can't get enough of these hilarious Photoshop retouching jobs2Apple finally addresses its most infamous design crime 3Harness AI for design and art using your very own workstation4Acclaimed digital brush creator Kyle T. Webster joins Procreate5Using Unreal Engine: what skills do artists need to make it in real time filmmaking?
How neuroscience and UX impacts video game design By Matt Suckley published 5 September 17 4 ways to design player-friendly video game art and UI.