The best CG scattering tools for 3D artists

CG scattering tools; a forest of trees
(Image credit: Bartosz Domiczek & Artur Tamioła)

In the early days of CG, when scattering tools were very much few and far between, 3D artists had to create a whole host of complicated workarounds to create even remotely believable results.

Even when scattering tools like Forest Pack hit the market, we still had to follow processes like Peter Guthrie’s famous grass creation tutorial to get the right objects to then scatter. I made use of Particle Flow in 3ds Max in those early days and I’m getting the sweats just thinking about it now. It was complex, laboured and unbelievably difficult to get good results.

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Paul Hatton

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. 

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