Groom an irresistibly furry creature

This tutorial will take you through how to design and model a new furry 3D creature. To create this strokable creature we will follow my workflow, working on the base character, blocking the hair and fur in, and adjusting the scene. 

In addition, you will see the design process I use to create a new piece, including blending my reference images with renders and how I rework the main subject to step up the overall quality of the design. There's a video of my process below, followed by a step-by-step breakdown of my process.

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Jesus is a 3D artist based in Costa Rica with more than eight years' experience. He has been freelancing on different projects for the last few years, from music videos to look dev and grooming characters for animation.