A new way to bypass the pitching process
Director Ruari Robinson wanted to make a movie, but he didn't want to pitch. What he did next may change the movie business forever...
What were the biggest hurdles you came up against?
Money was the big hurdle. I worked for a year on spec and put what money we had all on screen. I kinda timed my bank balance dwindling to nothing in sync with me completing the teaser.
It was tough because my technical knowledge of CGI was some years out of date by this point so it took a while for me to get back into the rhythm of being this hands-on with CG. I had to learn a load of new stuff. And I'm not a particularly good animator so I had to sometimes do things in a clumsy brute-force sort of way.
How hands-on did you get?
Being a director means you have to keep the bigger picture in mind and often don't have time to do specialized tasks that people spend years learning to be able to do just one thing – so I did as much as I could myself so that I could conserve money to pay at least a bit to the people who were able to do things I can't do.
You could easily spend years full-time just learning how to rig. Pyro vfx is pretty specialized. The guys at Bottleship helped me there — especially Martin Neydenski who is really talented at blowing shit up. Digitally of course.
How important was V-Ray to this project?
Crucial - everything was rendered in V-Ray. It's an awesome renderer. And the chaos group guys are really supportive and really responsive about making the renderer friendly for production. I threw everything at it — GI/glossy reflections/refractions/volume fog, skin shaders with SSS and V-Ray chewed it all up.
Actually my claim to fame is I'm the guy that got them to put the anamorphic spinner in the bokeh settings in a much earlier version. Been using V-Ray for years in my past life as a VFX artist.
What other software was important?
Well, it's all Max/V-Ray. I cut in Premiere, comped in After Effects. FumeFX was used to do the pyro elements (and some shattering etc done in thinking particles).
Next: When will we see the finished movie?
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.
Related articles
- PUBG creator's new game engine lets you create 'an Earth-scale world generated in real-time' - and its free to try on Steam
- "It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles
- New York was recreated on a virtual set for the Dakota Johnson and Sean Penn movie Daddio, and nobody knew
- All these iconic artworks and characters lose copyright in 2025