There's been a surge in AI-assisted coding and vibe coding in all areas of programming, and video game development is no exception. But one of the best game engines has had enough.
Godot, a free open-source game development platform that's popular with indie developers, has been struggling with a deluge of pull requests related to AI code. The unsustainable flood of poor-quality script has led the Godot Foundation to decide that boundaries need to be set – and just as OpenAI launches hardware for AI-assisted coding.
For years we've been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse.We are taking steps to reduce the burden on maintainers while still welcoming new contributors:https://t.co/LcBXAjm2qBJune 30, 2026
The Godot Foundation says guidelines for contributors will be updated to ban AI-authored code as well as pull requests submitted by AI agents, and even AI-generated text in human-to-human communication.
AI coding tools like Cursor, Copilot, and Claude Code potentially lower the barrier to entry, making Godot more accessible to those who don't have a deep knowledge of its GDScript. They also allow scripts to be generated quickly, allowing faster prototyping and iteration cycles.
The problem is that reviewing code remains time intensive. Human maintainers have faced a flood of pull requests (PRs), many of them low-quality and from contributors who are unable to fix their own AI-generated submissions. The problem is exacerbated by the fact that it's not only humans submitting AI-written code, but also AI agents, leading to a situation where maintainers end up playing telephone with bots that don't understand their feedback.
Godot stressed that while it welcomes increased interest in the engine, AI pull requests have become "increasingly draining and demoralizing", diminishing reviewers' willingness to continue.
"It is time for us to recognize that these problems aren’t going away and therefore we need to take steps to reduce the burden on maintainers while ensuring we still have a pipeline to mentor new contributors to become future maintainers," it says in a blog post,
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Reviewing PRs is tedious work at the best of time, but maintainers would previously at least have the gratification that their efforts helped educate new contributors, who might become future maintainers. That upside vanishes when feedback goes to a machine.
"If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review," the foundation explains.
"AI cannot take responsibility, and we can't trust heavy users of AI to understand their code enough to fix it," it adds.
The contributing policy will include an explicit ban of AI-authored code. AI assistance will only be valid for "menial things" and must be disclosed. AI-written text will also be banned for human-to-human communication, which Godot describes as "a basic principle of respect" (machine translations will be acceptable" if the original text was human-authored).
With the change in guidelines, Godot becomes one of the first major open-source projects to explicitly prohibit substantial use of AI-generated code, and the decision seems to have earned it more goodwill among many indie developers.
Some hope other projects adopt similar policies to protect volunteer maintainers from burnout. Over on Reddit, some reviewers even call for major open source projects to halt all PRs from unknown users.

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.
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