How Dyschronia Chronos Alternate was made for PSVR 2

Dyschronia Chronos Alternate; a blue shiny computer person
(Image credit: Perp Games / MyDearest, Inc.)

Anime VR adventure Dyschronia Chronos Alternate is out now for PSVR 2, the new PS5 next-gen virtual reality headset, and this puzzle-based game required some thought to ensure it worked in VR.

Designing unique UI and UX for VR is something that is constantly evolving and the release of PlayStation VR2 means developers are going to need to think harder about how they immerse players in more complex and interactive worlds. PSVR 2 offers haptic feedback, for example, that can make VR worlds feel more physical; read my PSVR 2 review for more on the hardware.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.