Substance Designer 5.5

Create materials and share them across applications with the first 3D tool to use Nvidia's Material Definition Language.

Our Verdict

Despite teething problems, Substance Designer 5.5 has more than enough new functionality to make it worth grabbing.

For

  • MDL implementation
  • FBX camer support

Against

  • Maya import issues
  • Stability problems

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Substance Designer 5.5 (SD 5.5) is the first tool available with an interface for generating MDL materials.

There's a reason this is big news: initially introduced in Substance Designer 5.3's Iray implementation, MDL – Nvidia's Material Definition Language – allows you to share Materials across MDL-supported applications. This means that by defining a shader in, for example, Nvidia's Iray for 3ds Max, you can then share and use that shader in software such as Maya and Cinema 4D's Iray. And despite MDL having a native interface in the applications which support it, SD 5.5's dedicated interface for creating such shaders outside of these is a first.

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The Verdict
8

out of 10

Substance Designer 5.5

Despite teething problems, Substance Designer 5.5 has more than enough new functionality to make it worth grabbing.

Cirstyn Bech-Yagher

Cirstyn is a freelance CG artist and educator, with over 15 years' experience in 3D. Her clients include AMD and Daz, and she has written for 3D World magazine for a number of years. She is a certified agile (software) project manager, an avid reader and gamer.