Since the early 90s, Antony has worked for many of today’s top game and VFX studios. He has written three technical manuals on Game Character Development in Maya, Game Character Development and 3D Modeling in Silo, all of which have been translated into multiple languages. He is the owner of antcgi.com, and regularly produces both written and video tutorials on technical aspects of game development and VFX.
Latest articles by Antony Ward

What are blend shapes in 3D animation, and how do you use them?
By Antony Ward Published
Easy to set up, blend shapes can give you very organic feeling movements.

Why perfectly built models can still look wrong in motion, and how to fix it
By Antony Ward Published
Making a 3D model animation-ready is an art in itself.

10 Procreate art secrets that will improve your creativity
By Antony Ward Published
Simple tips and tricks to make digital art easier.
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