How to brand a product that doesn't yet exist: 5 pro tips
VFX studio Brewster Parsons reveals how they branded a new generation of ships before they'd actually been built.
At a VIP media event in New York City last April, Royal Caribbean International introduced the world to its spectacular new generation of Quantum-class cruise ships. As shown in a cinematic short film and visually breathtaking photographic imagery, the first-in-its-class Quantum of the Seas cruise ship will offer 16 decks' worth of game-changing 'firsts at sea' to a total of 4,180 guests.
Even though the actual Quantum of the Seas was still under construction and not set to sail until the autumn this year, Royal Caribbean wanted travel agents and travellers to start getting excited about the new ship as soon as possible.
To achieve that, it turned to media and marketing services company Mindshare to create the groundbreaking short Experience Quantum of the Seas. The resulting eight-minute HD film stars many Hollywood celebrities, and thanks to Brewster Parsons' VFX studio, the same 3D animation and VFX approach pioneered by James Cameron for Avatar.
Here, Brewster Parsons VFX supervisor Andrew Eksner and VFX producer Alex Thiesen detail five things that went right to fulfil the brand's ambitions for a momentous project that helped them get people around the world excited to book their vacations of the future.
01. Great partners, working relationships and a clear plan
Soon after our briefing with Royal Caribbean and Mindshare's David Lang, we began to conceptually walk through an unbuilt ship and set up shots that would showcase all the most exciting features of the new ship.
Because it wasn't yet built, we were in constant contact with Royal Caribbean's design team and as it got closer to the April VIP media event, we were able to tailor the script and initial renders to include the best aspects they had to offer and figure out how best to present them in the context of our story.
Many of those features – such as the new skydiving experience, the North Star engineering marvel, and the large variety of staterooms – were very challenging to envision effectively. Fortunately, our relationships with the client and the agency couldn’t have been better.
02. Sophisticated high-tech production approach
On soundstages in Hollywood and New York, we shot with actors using RED ONE and Arri Alexa digital camera systems and using CAD data, VFX artistry and our main 3D software tools, we were able to create the ship, ocean and environment, and marry everything together seamlessly to show the ship at sea and present its key features in extraordinary detail.
One reason the result looks so real is due to our use of the Previzion pre- visualisation system from Lightcraft Technology, which allowed everyone on the green screen set see what the inside of the ship would look like just by looking up at a monitor. Previzion not only let us do all of our real-time virtual set rendering and tracking, but by using the tracking data we'd gathered, we could build seamless set extensions for all of the practical set pieces.
03. Combining hybrid and off-the-shelf solutions to maximise workflows
Knowing that one big challenge would be coordinating the large team of artists working on modelling, lighting, animation, look development and compositing – all of which would happen simultaneously – we developed some new Python tools in-house to handle scene building and publishing.
Compositing and finishing were all done in Flame and Flare using the same EXR-based linear workflow. We always rendered a basic set of mattes and passes into the EXR channels, but we also insisted that the beauty render should be good enough to comp on, so we generally just comped on top of beauty renders using the additional channels to clean up rendering artefacts and bring out extra details.
Also, one of the reasons we chose to use the Alexa and RED ONE camera systems on the set is because the footage is always a pleasure to work with, which makes pulling keys and maintaining skintone a joy.
04. Streamlined workflow and new lighting solutions
As other core facets of the pipeline, our lighting TDs developed lighting environments in mental ray for Maya. With mental ray's render proxies, we were able to instance-in thousands of pieces of furniture without creating huge scene files, and that was a major timesaver in the project.
Water was the biggest question mark for all of us – we all wanted to avoid huge simulations. We ended up primarily using a shader-based solution, using the Houdini Ocean Toolkit as our foundation, which also streamlined our pipeline.
05. An interesting story, very well told
On 16 April, 2013 the real-life royalty of Royal Caribbean lined up to tell the public about Quantum of the Seas, in order to ignite a global media response and inspire the imaginations of future customers – and the world responded.
Royal Caribbean Cruises chairman and CEO Richard D Fain and Royal Caribbean International president and CEO Adam Goldstein joined forces with celebrity spokespeople to tout the new ships, and our cinematic content and imagery did the rest.
Lessons learned
As a result of this collaboration with Mindshare Entertainment and Royal Caribbean's promotional expertise, Quantum of the Seas is expected to sell out well before it sets sail from the New York area in autumn 2014 for its maiden voyage.
If that happens, it's sure to stem from the buzz generated through wide television coverage and feature stories in the likes of Conde Nast Traveler, Yahoo Travel and Fodors, all of which featured Brewster Parsons' content. Importantly, the project also earned the attention of Adweek's editors, who called it a "star- studded eight-minute commercial".
Back before our assignment began, one very daunting problem we faced was knowing that the ship we were supposed to present to the world did not yet exist. In fact, some portions of the ship had not yet even been fully designed, so we had to work with the client to get creative licence for those areas, especially in terms of decor.
We worked together to handle these aspects of design in the spirit of the ship's look and feel, and we knew that our expertise with sophisticated production, animation and visual effects approaches would see us through, as long as we could get what we needed from our clients. Fortunately, the information flow was optimal, and because of this many people are very excited about booking a cruise on the Quantum of the Seas.
For our part, we are thrilled to have helped fulfil Royal Caribbean’s overall goal to 'wow' their future guests.
This article originally appeared in 3D World issue 176.
Liked this? Read these!
- The best 3D movies coming in 2014
- Discover what's next for Augmented Reality
- Download free textures: high resolution and ready to use now
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.
Related articles
- Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
- Anycubic's new 3D printer is mammoth-sized and sets a new industry standard
- 'Anti-human' pro-AI billboards spark public outrage (but that's the point)
- Alien: Rogue Incursion's art director shares the "rookie mistake" he never made again