The Masters of the Universe AI art controversy shows Spider-Man: Brand New Day was just the tip of the iceberg

An image from Spider-Man Brand New Day and concept art from Masters of the Universe
(Image credit: Sony Pictures / Chromatic Studio)

Another day, another AI art scandal in Hollywood. After the Supergirl and the Spider-Man: Brand New Day AI controversies, some suggested that we probably shouldn't be surprised. Some artists suggested that the practice of using AI for movie concept art was probably already much more widespread that many people thought, and deeply ingrained in studio worklows.

It seems we already have more evidence that this might be the case. It appears that AI was also used for concept art for Travis Knight's recent Masters of the Universe. Will fan disappointment make a difference, or are we already beyond the point of no return?

"Yes, we use AI as a tool when it speeds production up. The design work is ours," Chromatic Studio said of its costume exploration sketches for King Randor, ruler of Eternos, when asked on Instagram whether the images were made using AI.

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A lot of people aren't buying that justification about speeding up the process. "AI slop + the guy who overpainted this clearly did not enjoy this, such a disappointment to see good outsourcing studios using such a disgusting method just to 'speed up their process'," one person comments.

I can see how studios justify the use of AI art for concept art, or at least I could if were were still in an era where the concept art wouldn't normally see the light of day.

By definition, concept art is exploratory, and it can be highly iterative. Using AI can allow concept artists to test out more ideas more quickly, saving time on work that isn't going to appear in the finished project anyway.

The problem is that today concept art almost always does see the light of day. It's shared in portfolios, making-of-videos and art books for fans eager to see more of the process and artistry behind the film.

In these kinds of pieces, people would previously admire the skills and craftmanship that went into the early development of a movie or game. But when AI was used heavily in the process, what are we supposed to be appreciating or admiring exactly? The idea itself, I guess, but perhaps studios will need to stop showing their working so proudly if they're going to insist on using AI.

Joe Foley
Freelance journalist and editor

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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