Making it in the video game industry: top tips

When Escape Studio’s Simon Fenton was trying to break into the video games industry back in 1995, it was a challenge. The cost of software was high and workstations were expensive. The only way in was to start as an intern or a runner.

Such tools have now become more accessible and more powerful than ever. Software is free and hardware is dropping in price all the time. But because of that, it can be difficult to know where to start.

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Simon is a digital artist with 22 years' experience working in video games. He's worked at Sony and Rare and joined the team at Escape Studios in 2008, where he is the head of games, leading the games art courses.
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