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How we made Westworld's VFX

By Rosie Hilder published 21 November 2023

The team behind the VFX on Westworld's series 3 and 4 share their process.

"We wanted to ensure we weren't just copying what's out there": How we made Linearity Move

By Rosie Hilder published 15 April 2024

The team behind new animation software Linearity Move talk through its development.

"It was an extremely complicated production": How we made Cannonball!

By Rosie Hilder published 2 April 2024

From tricky pop-ups to beautifully illustrated characters, Taxi Studio's new book is a triumph of problem solving.

How we made the motion graphics for BBC Two's Union

By Rosie Hilder, Georgia Coggan published 15 November 2023

Lux Aeterna's Joe Hockney explains how the motion graphics were created for prominent BBC Two series, Union.

"It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles

By Rosie Hilder published 9 December 2024

We go behind the scenes with ManvsMachine on this Brand Impact Award-winning film.

Here's how we made the cover art for the new Mega Man Timelines

By Noiry, Kenny Ruiz published 20 June 2025

Artists Kenny Ruiz and Noiry take us through the process step by step.

"It was a big challenge since we had limited FX experience": How we made VES Award winner Silhouette

By Joseph Foley published 12 March 2024

The Visual Effects Society student winners tell us how they created their beautiful short film.

How we made Pie, the sexy new tax app

By Rosie Hilder published 19 October 2023

Studio Output takes us behind the scenes.

How to make your own watercolour paint from plants

By SoMK Klesen published 12 August 2023

With some simple household items and your favourite plants, making your own watercolours is easy.

Reddit can't get enough of this sharp lamp shade design

By Joseph Foley published 16 October 2023

And it's fascinating to see how it's made.

Alien: Romulus is one of the creepiest films ever – here's how the architecture was made

By Nick Stath published 3 March 2025

Nick Stath explains how he made the eerie, atmospheric environment for the sci-fi horrors of Alien: Romulus.

How two artists became devs and made asses.masses that blurs gaming and theatre

By Lewis Packwood published 4 April 2025

Patrick Blenkarn and Milton Lim created a live collaboration game with no previous coding experience.

How this playful 3D tribute to Nintendo’s Super Mario was made

By 3D World staff published 25 December 2024

The 3D character artist reveals how he made this playful tribute to the world of Nintendo’s Super Mario

How we made LeShuttle's new identity

By Rosie Hilder published 22 September 2023

We go behind the scenes with Landor & Fitch on one of the biggest transport rebrands of the year.

"We wanted to talk about what the actual creative process feels like", How we made I Love It. What Is It?

By Rosie Hilder published 24 February 2024

Turner Duckworth explains the process behind its new book.

Making science cinematic: how a studio brings scientific datasets to high-end VFX

By Joe Foley published 1 November 2024

We learn how Lux Aeterna made the stunning VFX for Our Universe, Secrets of the Neanderthals and Solar System.

How we made the "lush, handmade look" of animated series Ada

By Elizabeth Cox published 20 February 2025

Writer and director Elizabeth Cox shares how the Should We Studio mixed 3D and 2D animation techniques.

How we made the cinematic game trailer for Trailmakers 2.0 in just four months

By Jonas Ussing published 11 March 2025

Jonas Ussing and Stine Sørensen, co-owners of Space Office VFX, reveal the time-saving strategies behind the action-packed trailer to Trailmakers 2.0.

"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura

By Richard Hill published 14 March 2025

Titouan Lassere, one of the film's co-directors, explains how it was made.

"Every rebranding project is an archaeological dig": how we made New York Historical's new identity

By Joe Foley published 3 January 2025

We learn how Lippincott found a single thread in historic institution and made a hyphen into a bridge for opposing views.

Colour grading advice: how DaVinci Resolve Studio and Fusion Studio were harnessed for Babiru

By Santiago Menghini published 10 March 2025

Defining the experimental look of Second Tomorrow Studio's Unreal Engine-powered animated short film.

"Each time you watch the ad, you smile": Aardman on the Thatcher's Juicy Apple ad

By James Clarke published 2 May 2025

Director Dan Binns and producer Joseph Bell reveal how they created the unique 2D animation style.

How we made the Natural History Museum's new identity

By Rosie Hilder published 24 August 2023

Pentagram's Marina Willer and Nomad's Stuart Watson explain how they created the stunning new branding for London's popular museum.

"Working in a prison presented numerous challenges": How we made the identity for charity Untold

By Rosie Hilder published 7 January 2025

Behind the scenes with Here Design on the project that won the Social Impact Award at the BIAs.

"It was one of the most complicated scenes we had to do" – how Paddington in Peru's Citadel was made

By James Clarke published 23 February 2025

Framestore reveals how Paddington's Peruvian bear-city was made.

Animate Lewis Capaldi with Character Creator Headshot and iClone for TikTok

By Creative Bloq Staff published 9 October 2023

Discover how to create an animated short of Someone You Loved.

How Wicked's terrifying flying monkeys were created

By James Clarke published 19 February 2025

ILM made them incredibly lifelike.

Corona's latest ad is made from wood, and it's a delight to watch

By Joe Foley published 17 April 2025

The painstaking handcrafted work tells an old legend – and it's totally on brand.

How to generate tiled surfaces using Blender

By Pietro Chiovaro published 8 August 2024

Using a renderer with a web browser.

A design agency made its own wine – and it's as beautiful as you'd expect

By Natalie Fear published 14 December 2024

Tavern celebrates its second anniversary.

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