Procreate Dreams review: accessible, powerful, creative… faultless By Rob Redman published 22 November 23 I'm blown away by Procreate Dreams.
Vertex, the ultimate event for 2D and 3D artists, returns in 2024 By Ian Dean published 20 November 23 The Vertex festival of digital art, VFX and animation is back in 2024.
Making Star Wars: Visions Volume 2 By Trevor Hogg published 16 November 23 We meet the artists behind the nine animated shorts behind Lucasfilm's hit animated series.
I’m in love with the entire Tiffany x Pokémon collection By Natalie Fear published 14 November 23 Gold Pikachu, I choose you.
AMD just announced its best value GPU yet - the Radeon Pro W7700 By Paul Hatton published 13 November 23 The new AMD Radeon Pro W7700 promises to match Nvidia but costs less, what's not to love?
How to use VDM brushes in Blender By Paul Hatton published 13 November 23 Pro advice to using Blender's newest sculpting tool.
Why I'm still using ZBrush ZSpheres in 2023 - these are my tips By Glen Southern published 13 November 23 Don't overlook ZSpheres.
RailClone 6 review: makes CG scenes easy By Paul Hatton published 13 November 23 Create 3D scenes and art easier with RailClone 6.
Archiact's Seb Bouzac reveals what every artist needs to know to get into VR By Ian Dean published 12 November 23 The making of Journey to Foundation revealed the surprising need for good hand animators.
Unreal Engine 5: everything you need to know By Paul Hatton published 10 November 23 Unreal Engine 5 is the real-time creation platform that has it all for game development, visualisation, and VFX.
Meet the artist: JM Blay By JM Blay published 9 November 23 3D artist JM Blay explains his creative approach.
How to get started in Twinmotion: 10 tips everyone needs to know By Paul Hatton published 8 November 23 Get started in Twinmotion with these beginner tips.
The best indie games By Lewis Packwood published 8 November 23 Inventive and beautiful, the best indie games impress.
Why I think this new AI motion-capture app has been worth the wait By Paul Hatton published 7 November 23 Move One, the latest in AI motion-capture apps that converts videos into mocap data, impresses.
Making Wayfinder: Airship Syndicate's art team interviewed By James Clarke published 3 November 23 Wayfinder's creative director, Joe Madureira, and his team reveal the secrets in their concept art for the upcoming RPG.
Why The Last Dungeon's student animators now love Unreal Engine 5 By Ian Dean published 3 November 23 Meet SCAD Animation Studios' dungeon masters.
Hello Kitty gets an AR makeover for her 50th anniversary By Natalie Fear published 3 November 23 My favourite cat/girl/creature enters the digital age.
I create 3D art for a living, and Apple's M3 chip has made me rethink using a PC By Paul Hatton published 1 November 23 Finally, an Apple laptop with real power.
"When humans are screwed, we make the best sh*t" - director David Karlak reacts to AI By Ian Dean published 1 November 23 Three pros debate how AI will impact art, filmmaking, VFX and animation.