Harold Halibut review: this stop motion sci-fi life aquatic won’t be for everyone By Ian Dean published 15 April 24 A wonderfully handcrafted game, but you'll need to persevere.
Alone in the Dark has an unnerving "storm of cosmic darkness" that freaked me out, here's how it was made By Ian Dean published 20 March 24 Art director Rikard Ryberg reveals how one of Alone in the Dark's best set-pieces was created.
Alone in the Dark review: beautifully creepy visual design can't hide a lack of polish By Ian Dean published 19 March 24 The 1992 cult horror game is reimagined… as a cult horror game.
Brothers: A Tale of Two Sons Remake review: a beautifully Grimm revamp By Ian Dean published 27 February 24 Bringing back all the feels.
Making The Lost Legends of Redwall: The Scout Anthology, and why size matters By Ian Dean published 24 February 24 Bringing life to Brian Jacques' classic fantasy books.
Best upcoming game remakes and remasters By Lewis Packwood published 22 February 24 Our games expert picks the best upcoming game remakes and remasters rivals to keep an eye on.
Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic By Ian Dean published 21 February 24 How Unreal Engine 5 is enhancing a game design classic.
Creating the art of Warhammer 40,000: Rogue Trader - "one picture is better than a thousand words" By Ian Dean published 16 February 24 Owlcat's art director Alexander Trufanov takes us behind the scenes.
Ultros review: like a '90s cartoon drawn by Moebius By Ian Dean published 12 February 24 It's a grower.
These Virtual Photography Award winners are blowing my mind By Beth Nicholls published 2 February 24 The winners of the latest Virtual Photography Awards have been revealed and the results are seriously stunning.
"It's a huge risk": exploring the Art Nouveau style of video game Songs of Silence By Ian Dean published 23 January 24 Why standing out from the crowd matters more than ever.
The Pokémon 'AI plagiarism' row engulfing Palworld raises so many questions By Ian Dean published 22 January 24 Not if, but why, when and how to use AI?
Prince of Persia: The Lost Crown review - a design triumph, and a love-letter to the original By Ian Dean published 11 January 24 The best Prince of Persia game in 16 years.
Why the return of Xbox Developer Direct matters - Indiana Jones and more to feature By Ian Dean published 10 January 24 Why Xbox could set the tone for 2024 with the return of Developer Direct.
Avatar: Frontiers of Pandora review: a visual spectacle held back by old ideas By Ian Dean published 21 December 23 Na'vigating old ground.
2023 BAFTA Breakthrough winners: "It gives the games industry a level footing, culturally, with other industries" By Ian Dean published 29 November 23 BAFTA Breakthrough champions the must-watch creatives working today.
Lords of the Fallen review: a little patchy but has enough new ideas By Ian Dean published 19 November 23 Flawed and quirky but has enough new ideas and support to succeed.
Making The Invincible: crafting its "painterly unrealism" By Ian Dean published 17 November 23 How a love of Chris Foss and 1950s design inspired this hit game's design.
I've been writing about games for 20 years and Apple has finally impressed me By Ian Dean published 14 November 23 Honestly, with Vision Pro, iPhone gaming and M3 MacBooks Apple could be the gaming platform to watch in 2024.