Xbox Series X
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Ghostrunner 2's world 'changes the more Jack discovers'
By Ian Dean published
Lead level artist Dariusz Kułak reveals the tricks used to bring Ghostrunner 2's world to life.

"AI is a powerful tool for enhancing creativity," argues Ghostrunner 2's art director
By Ian Dean published
The AI horse has bolted.

Ghostrunner 2 is Dune meets Half-Life, says its art director
By Ian Dean published
Ghostrunner 2's art director Wojciech Wilk discusses the team's artistic choices, influences and tech.

New game Starfield is a visual masterpiece (when it comes to onions)
By Ian Dean published
So realistic, you'll cry.

Star Wars: Dark Forces is proof why remasters are vital
By Ian Dean published
Replaying the hits never felt better.

It's happening, actual games are being made in Fortnite
By Ian Dean published
Moontopia was made with Unreal Fortnite Editor.

Alan Wake 2 interview: the art of crafting chilling horror
By Jess Kinghorn published
Discover how the Alan Wake 2 creative team harness art and VFX tech to craft its survival horror vision.

The best video games of the 90s
By Martyn Carroll published
These are the best video games of the 90s that changed design. How many of these influential classics would make your list?
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