Marvel MaXimum Collection review: the arcade hits shine, but one game surprised me

Heroes, a couple of duds, and one hidden gem.

A pixel Wolverine in a 1990s arcade game
This collection brings together two arcade greats, and a mixed bag of '90s Marvel console games. (Image credit: © Limited Run Games)

Our Verdict

A relentlessly nostalgic, often rewarding showcase of '90s games, Marvel MaXimum Collection relies on its arcade classics and hidden gems to paper over the cracks made by its duo of Spider-Man & Venom releases.

For

  • The arcade classics are great
  • Save states, rewind, display filters
  • Online support for X-Men arcade

Against

  • Spider-Man games aren't good
  • Inconsistency in quality

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Details

Marvel characters in a group for a piece of art

(Image credit: Limited Run Games)

Publisher Limited Run Games

Developer: Konami, Data East, Marvel Games (Software Creations)

Format PS5 (Reviewed), Xbox Series X/S, Switch, Steam

Platform Carbon Engine

Release date 27 March 2026

Retro game collections are always a mixed bag of the great, not-so-good, and those unsung heroes that just make you curious. Marvel MaXimum Collection can’t escape that reputation, but the good are very good, and that unsung hero really does need to be played.

Screens from 1990s Marvel games

The classic X-Men arcade brawler from Konami can be played online co-op. (Image credit: Limited Run Games)

Captain fantastic

Personally, I lean more toward Data East’s Captain America and The Avengers of the two headliners, which feels more inventive even by today’s standards. Its sprites are smaller but packed with detail, levels brim with surprises (mid-stage shifts and shooter mechanics that riff on Data East's own Sly Spy), and the roster favours deep cuts like Klaw, Grim Reaper, and Red Skull over the usual marquee villains.

Arcade perfection, for me, lies in here, being quirky, fast, and genuinely fun. There’s a Mega Drive version of Captain America for novelty, and it has a lovely little touch: the characters break the frame when performing aerial attacks. The NES version is a watered-down variant of Konami’s legendarily tough 2D Turtles game, available in Teenage Mutant Ninja Turtles: Shredder's Revenge.

Screens from 1990s Marvel games

Captain America and The Avengers still looks like pixel art perfection. (Image credit: Limited Run Games)

Screens from 1990s Marvel games

Captain America on NES is a different game, a kind of 2D dungeon explorer. (Image credit: Limited Run Games)

The collection also includes SNES and Mega Drive console entries, Spider-Man & Venom: Maximum Carnage and Spider-Man & Venom: Separation Anxiety. These feel flat compared to the arcade hits: bare-bones animation, bland level design, repeated enemies and shallow gameplay. There’s the odd charm, such as choosing to play as either Spider-Man or Venom, and Maximum Carnage names each 'street tough' with a kind of personal vendetta, so if you want to punch Lizzie, Mack and Danny, be my guest, but by and large, they underline just how much creativity went into the arcade originals.

A standout among the console ports is Spider-Man/X-Men: Arcade’s Revenge. It received mixed reviews at launch, but channels my nostalgia for The Amazing Spider-Man on Amiga with its full wall-crawling, web-swinging, and puzzle-like stages. The first level’s ‘Security Eye’ tagging, followed by X-Men stages and a Spider-Man finale, keeps things fresh.

Arcade’s Revenge is also one of many inclusions that play better because of added new game options, including save states and rewind, a godsend when death used to mean restarting from level one. Completionists will appreciate that you can play it across SNES, Mega Drive, Game Boy, and Game Gear, with each version offering slight nuance to the formula.

Screens from 1990s Marvel games

The Spider-Man duo of games that released on SNES aren't good… (Image credit: Limited Run Games)

Spider-Man climbing a wall

But overlook the tiny sprites, Spider-Man/X-Men: Arcade’s Revenge is a neat, playable arcade game with novel wall-climbing and web-swinging. (Image credit: Limited Run Games)

Surfing on nostalgia

The unsung hero? NES released Silver Surfer. This top-down and side-scrolling shooter channels the spirit of classics Nemesis and R-Type, with relentless blasting, 'Options' to upgrade your shots, hidden levels, and niche comic characters.

On release in 1990, Silver Surfer was met with criticism for its sky-high difficulty – one-hit death and stages that demand pixel-perfect navigation as much as sharp shooting – but in this collection, with rewinds and save states, it comes into its own. Silver Surfer is a surprising gem in a collection dominated by beat-’em-ups and more prominent releases of the era, and with added NES-isms like cheats, level select, a truly great soundtrack, and detailed pixel art, Silver Surfer is a highlight.

Screens from 1990s Marvel games

NES game Silver Surfer is a surprise entry, and plays better here with save states than on release in 1990. (Image credit: Limited Run Games)

It's a somewhat patchy collection but the wealth of editions across many retro console formats, as well as online multiplayer support for up to six players for X-Men: The Arcade Game, and the collection’s extras – high-resolution scans of box art, manuals, vintage adverts, a music player, display filters, and rewind/save-state functionality – this is still one of the better retro collections I've played.

So, while not every title lands, the highs are high, the nostalgia is strong, and the modern presentation and extras make all the difference. With arcade legends, handheld rarities, and hidden gems like Silver Surfer, Marvel MaXimum Collection offers a generous, sometimes great, but always enjoyable tour of Marvel’s early ‘90s gaming legacy.

The Verdict
7

out of 10

Marvel MaXimum Collection review: the arcade hits shine, but one game surprised me

A relentlessly nostalgic, often rewarding showcase of '90s games, Marvel MaXimum Collection relies on its arcade classics and hidden gems to paper over the cracks made by its duo of Spider-Man & Venom releases.

Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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