How to
Latest How to

By Mike Griggs Published
For newcomers to creating 3D scenes, the render output may not be what you're expecting. Mike Griggs explains how to use the camera object to remedy this.

By Alejandro Burdisio Published
Alejandro Burdisio uses rough geometric sketches to put things in their place.

By Amir Zand Published
Amir Zand reveals the process he uses for his Dreamer series. of digital artworks.

By Pope Pheonix Published
King of Spades started as an open brief from Affinity, a playing card deck that could one day become a physical product.

By Louis Stillace Published
Concept artist Louis Stillace explains his process for creating deep, immersive scenes using light and value control.

By Jenny Mati Published
Jenny Mati uses multiple tools for her game scenery workflow. Here's how.

By Pierre Ignaszewski Published
Fantasy freelancer Pierre Ignaszewski shares his process.

By Duy An Lam Published
Artist Duy An Lam shows how to loosen up and stay spontaneous while turning a sketch into a finished digital painting.
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