How to sculpt a reptilian creature using ZBrush, Maya and Substance 3D By Richard Jusuf published 29 April 24 Use a mix of software to craft a production-ready character.
Adobe Substance 3D Modeler review: better workflow, more compatibility By Paul Hatton published 23 June 23 Role Model Substance 3D Modeler shows good promise, but isn't on ZBrush's level... yet.