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The Midnight Walk review: like stepping into a Studio Laika animation
By Alan Wen published
This hand-crafted, stop-motion cosy horror game impresses.

I've tested the Apple Mac Studio M4 Max, and it's clearly just gotten better
By Ian Evenden published
The M4 Max gives the Mac Studio a power boost

How Blades of Fire flies in the face of modern video game aesthetics
By Ian Dean published
MercurySteam's Enric Álvarez reveals how Frank Frazetta and Gustave Doré have influenced this new PS5 game.

Clair Obscur: Expedition 33 review: a brilliantly weird, utterly unique game
By Lewis Packwood published
More than eye candy.

Fatal Fury: City of the Wolves review – a triumphant comeback that rekindles the series' classic fighting spirit
By Alan Wen published
SNK's original prize fighter still packs a punch with its comic book roots.

“It's staggeringly simple” – this coding tool is ideal for artists looking to break into game development
By Lewis Packwood published
Arco game artist and indie dev Max Cahill explains why Lua and the LÖVE engine are a great combo.

Promise Mascot Agency review: Showa-era Japanese retro vibes, modern game design chores
By Alan Wen published
What if one of Yakuza's wild mini-games broke free?

I've tested the ABS Cyclone Ruby gaming PC, and it could be a good option for creatives too
By Ian Evenden published
The ABS Cyclone Ruby has enough graphics power for video and rendering courtesy of some still-hot last-gen tech.
Daily design news, reviews, how-tos and more, as picked by the editors.