"It's a huge risk": exploring the Art Nouveau style of video game Songs of Silence By Ian Dean published 23 January 24 Why standing out from the crowd matters more than ever.
The Pokémon 'AI plagiarism' row engulfing Palworld raises so many questions By Ian Dean published 22 January 24 Not if, but why, when and how to use AI?
Why the return of Xbox Developer Direct matters - Indiana Jones and more to feature By Ian Dean published 10 January 24 Why Xbox could set the tone for 2024 with the return of Developer Direct.
Stop motion video game Harold Halibut is Wes Anderson meets Monkey Island - here's why its "artists first production values" matter By Ian Dean last updated 8 January 24 One of 2024's most anticipated games.
Avatar: Frontiers of Pandora review: a visual spectacle held back by old ideas By Ian Dean published 21 December 23 Na'vigating old ground.
I flew to Dubai to discover why Huawei may finally have what digital artists need - a large and light tablet By Ian Dean published 16 December 23 Huawei wants digital artists to Go Paint, so is the MatePad Pro 13.2" the tablet to ween you off of iPad Pro?
Octane Render 2023.1 review: blisteringly quick By Mike Griggs published 4 December 23 Our professional 3D artist puts Octane Render 2023.1 through its paces.
2023 BAFTA Breakthrough winners: "It gives the games industry a level footing, culturally, with other industries" By Ian Dean published 29 November 23 BAFTA Breakthrough champions the must-watch creatives working today.
Assassin's Creed's "intrusive" ads anger fans By Natalie Fear published 28 November 23 Ubisoft claims it's a "technical error".
Just in! Exclusive discount on Scandi-style PCs may be my tech highlight this Cyber Monday By Erlingur Einarsson published 25 November 23 These PCs are as pretty as they are powerful.
Lords of the Fallen review: a little patchy but has enough new ideas By Ian Dean published 19 November 23 Flawed and quirky but has enough new ideas and support to succeed.
Making The Invincible: crafting its "painterly unrealism" By Ian Dean published 17 November 23 How a love of Chris Foss and 1950s design inspired this hit game's design.
I've been writing about games for 20 years and Apple has finally impressed me By Ian Dean published 14 November 23 Honestly, with Vision Pro, iPhone gaming and M3 MacBooks Apple could be the gaming platform to watch in 2024.
AMD just announced its best value GPU yet - the Radeon Pro W7700 By Paul Hatton published 13 November 23 The new AMD Radeon Pro W7700 promises to match Nvidia but costs less, what's not to love?
The best indie games By Lewis Packwood published 8 November 23 Inventive and beautiful, the best indie games impress.
The Invincible review: beautiful art direction, but not for everyone By Ian Dean published 5 November 23 Inspired by Stanislaw Lem’s novel, The Invincible is a celebration of retrofuturism and Golden Age design.
RoboCop Rogue City review: great design masks its flaws By Ian Dean published 31 October 23 You call this a glitch…
Art director Alina Fedaseyenka says making Synapse was "an artistic sweet spot" By Ian Dean published 23 October 23 Video game Synapse for PSVR 2 dropped colour for monochrome, Alina Fedaseyenka explains why less can be more in VR.
All it takes for a chance to win this PC is a small blood sacrifice By Natalie Fear published 23 October 23 It sounds like a biohazard waiting to happen.