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Brothers: A Tale of Two Sons Remake review: a beautifully Grimm revamp
By Ian Dean published
Bringing back all the feels.

Brothers: A Tale of Two Sons Remake - 'breathing life and depth' into a cult classic
By Ian Dean published
How Unreal Engine 5 is enhancing a game design classic.

Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director
By Ian Dean published
Inflexion Games's art director Neil Thompson takes us behind the curtain of the Fae Realms.

Creating the art of Warhammer 40,000: Rogue Trader - "one picture is better than a thousand words"
By Ian Dean published
Owlcat's art director Alexander Trufanov takes us behind the scenes.
AI can "Enhance your creativity rather than hinder it," says technical artist Vishal Ranga
By Ian Dean published
Is there a place for AI in 3D art and game development?

Granblue Fantasy: Relink review: a visually elegant but limited action RPG
By Ian Dean published
Enjoyable and artistically impressive anime action.

Making Granblue Fantasy: Relink's watercolour visuals was "extremely taxing"
By Ian Dean published
Director Yasuyuki Kaji reveals what it took to bring the hit JRPG to life.
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