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This brilliant parody of The Elder Scrolls was made possible with pre-made assets
By Alan Wen published
The solo indie dev behind The RPG explains how customising off-the-shelf 3D models has helped.

Capcom Fighting Collection 2 review: a pixel-perfect celebration of chaos and creativity
By Ian Dean published
These retro games feel surprisingly modern.

Doom: The Dark Ages review: it does the unthinkable – this retro icon is relevant again
By Steve Boxer published
id Software has deftly redesigned Doom for a new generation.

Redesigning football? How Rematch reimagines the sport as utopian 'painterly and impressionistic' cartoon chaos
By Alan Wen published
Art director Sabrina Tobal on an aesthetic that's "futuristic, optimistic, with movement and cooperation".

The Midnight Walk review: like stepping into a Studio Laika animation
By Alan Wen published
This hand-crafted, stop-motion cosy horror game impresses.

I've tested the Apple Mac Studio M4 Max, and it's clearly just gotten better
By Ian Evenden published
The M4 Max gives the Mac Studio a power boost

How Blades of Fire flies in the face of modern video game aesthetics
By Ian Dean published
MercurySteam's Enric Álvarez reveals how Frank Frazetta and Gustave Doré have influenced this new PS5 game.

Clair Obscur: Expedition 33 review: a brilliantly weird, utterly unique game
By Lewis Packwood published
More than eye candy.
Daily design news, reviews, how-tos and more, as picked by the editors.


